Maniac: Enemies deal 2 times more damage than normal, can gain a higher chance of Enemy Advantage when not taken by surprise, and certain weapon fusions cannot be performed (Ultimate Weapons are still available).Hard: Enemies deal 1.5 times more damage than normal and can gain a higher chance of Enemy Advantage when not taken by surprise.Easy: Enemy damage is toned down, and the protagonist is given 10 Plumes Of Dusk to continue in case of a game over.Beginner: Enemy damage is significantly toned down, and the protagonist is given 30 Plumes of Dusk to continue in case of a game over.In Persona 3 Portable, two additional diffculty options, Beginner and Maniac, have been added. In Persona 3 FES, a Hard difficulty option is added for the original story ( The Journey) but in The Answer, there are no difficulty options and Hard is the preset difficulty. The player can choose from Easy and Normal. In Persona 3, the difficulty of the game can be chosen at the start of the game but it cannot be changed once selected until New Game Plus. Easy and Hard difficulties deal 80% and 120% of damage in Normal difficulty.Īs with the PSP remake of Persona, there are three difficulty choices (Easy, Normal and Hard). There are three difficulty choices (Easy, Normal and Hard), which affect how much damage the enemies deal to the player's party. In the PlayStation Portable remake of Persona, the difficulty of the game can be chosen at the start of the game but it cannot be changed once selected. Impossible Difficulty is New Game Plus only.Īnd just like in IV Apocalypse, once the difficulty is changed to Impossible, it cannot be changed back, and when the protagonist gets knocked down, a Game Over occurs instantly. Shin Megami Tensei: Strange Journey Redux Īs opposed to its original release, Strange Journey Redux has three difficulty types that are selected upon creating a Save File, and the player can change the difficulty at any time in the settings. The instances that differentiate the difficulty levels are the damage dealt, the accuracy of allies' attacks, the damage received, the odds of escaping battle, as well as allies' Critical, ailment-infliction and instant-kill rate, and instant-death evasion rate. Although it's possible to switch to or between Casual and Normal, Hard mode can only be selected during the beginning of the game.Īdditionally, a Safety difficulty DLC can be downloaded for free. There are 3 difficulty options at the start of the game: Casual, Normal and Hard. You can help the Megami Tensei Wiki by expanding it. This article is missing specific rates for Paradise and Apocalypse difficulties. However, once the player changes their game into Apocalypse difficulty, once the protagonist dies in battle, it is an instant game over, and one cannot change the difficulty back. There are also additional difficulties available through free DLC, those being the Paradise and Apocalypse difficulty options Unlike its previous entry, Apocalypse allows the player to select between three difficulty options at the start of the game: Skirmish, Conflict and War. To unlock Fellow difficulty, Flynn must die, pay Charon revive him once, die a second time, and Charon's jailers will let him revive another time for free and give the player access to the difficulty, while Master Difficulty cannot be selected until New Game Plus. The player can change the difficulty setting at any time through the Burroughs Menu as long as they've unlocked the difficulties they want to select. There are a total of 3 difficulties: Fellow, Prentice and Master. In the original release, the player could only select a Difficulty when creating a New Save, but the HD Remaster allows them to change it in the Settings menu. There are normally 2 difficulty types, Normal and Hard, however the HD Remaster has a new Merciful difficulty as free DLC. Overview Shin Megami Tensei III: Nocturne 1.11 Persona 4: Dancing All Night / 3: Dancing in Moonlight / 5: Dancing in Starlight.1.5 Shin Megami Tensei: Strange Journey Redux.
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